XP and levelling calculator

Levelling curves are usually a power law or an exponential. Which one it is decides whether the last levels take days or months.

XP still needed
481 851.28
≈ Rounded Experience levelling
Hours of play
1.93
Time to level
1:55:39
Days at two hours a day
1.0
XP for the next level alone
18 679.8
Average XP per level remaining
24 092.6
Levels to go
20
Show the working
  1. Current level = 40
  2. Target level = 60
  3. XP for level 2 = 100
  4. Curve exponent = 2.2
  5. XP per hour = 250 000
  6. XP already earned = 0
  7. xp_at_current = 100 * 40^2.2 = 334 605
  8. xp_at_target = 100 * 60^2.2 = 816 456
  9. XP still needed = max(816 456 - 334 605 - 0, 0) = 481 851
  10. Hours of play = 250 000 > 0 ? 481 851 / 250 000 : 0 = 1.927 41
  11. Days at two hours a day = 1.927 41 / 2 = 0.963 703
  12. XP for the next level alone = 100 * (40 + 1)^2.2 - 334 605 = 18 679.8
  13. Levels to go = 60 - 40 = 20
  14. Average XP per level remaining = 20 > 0 ? 481 851 / 20 : 0 = 24 092.6
  15. Time to level = 1.927 41 * 3600 = 6938.66

Values are shown to six significant figures here; the arithmetic itself runs on exact fractions and is only rounded where a number is printed.

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    The formula

    • cumulative XP at level L = base x L^exponent

    An exponent of 2 doubles the effort every 41% of levels; an exponent of 3 makes late levels brutal.

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