Drop rate and grind calculator

Independent drops never guarantee anything. Even at the expected number of attempts you only have about a 63% chance.

%
%
s
Chance of at least one drop
63.3968%
≈ Rounded Drop rate
Expected attempts per drop
100.0
Attempts for a 50% chance
69.0
Attempts for your target confidence
229.1
Time for that many attempts
5:43:39
Expected drops in those attempts
1.000
Chance after the expected number of attempts
63.397 %
Show the working
  1. Drop chance = 1
  2. Attempts made = 100
  3. Target confidence = 90
  4. Time per attempt = 90
  5. p = 1 / 100 = 0.01
  6. none = (1 - 0.01)^100 = 0.366 032
  7. Chance of at least one drop = (1 - 0.366 032) * 100 = 63.3968
  8. Expected attempts per drop = 0.01 > 0 ? 1/0.01 : 0 = 100
  9. Attempts for your target confidence = ln(1 - 90/100) / ln(1 - 0.01) = 229.105
  10. Attempts for a 50% chance = ln(0.5) / ln(1 - 0.01) = 68.9676
  11. Expected drops in those attempts = 100 * 0.01 = 1
  12. Time for that many attempts = 229.105 * 90 = 20 619.5
  13. Chance after the expected number of attempts = (1 - (1-0.01)^(1/0.01)) * 100 = 63.3968

Values are shown to six significant figures here; the arithmetic itself runs on exact fractions and is only rounded where a number is printed.

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    The formula

    • P(at least one) = 1 - (1 - p)^n
    • attempts for confidence c = ln(1 - c) / ln(1 - p)

    At the expected number of attempts the chance of having seen a drop is 1 - 1/e, about 63.2%, for any small drop rate.

    Pity systems and guaranteed drops change this completely; the formula only holds for genuinely independent rolls.

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