Dice probability calculator

Sums of dice follow a bell-shaped distribution because there are more ways to make a middling total than an extreme one.

Chance of exactly that total, two dice
16.6667%
≈ Rounded Dice probability
Expected total
7.000
Standard deviation
2.4152
Possible outcomes
36
Minimum roll
2
Maximum roll
12
Chance of at least one maximum face
30.5556 %
Chance of all maximum faces
2.777 78 %
Z-score of the target
-0.2070
Show the working
  1. Number of dice = 2
  2. Sides per die = 6
  3. Target total = 7
  4. Modifier = 0
  5. Possible outcomes = 6^2 = 36
  6. Minimum roll = 2 = 2
  7. Maximum roll = 2 * 6 = 12
  8. Expected total = 2 * (6 + 1) / 2 + 0 = 7
  9. variance = 2 * (6^2 - 1) / 12 = 5.833 33
  10. Standard deviation = sqrt(5.833 33) = 2.415 23
  11. Z-score of the target = 2.415 23 > 0 ? (7 - 0 - 0.5 - 2*(6+1)/2) / 2.415 23 : 0 = -0.207 02
  12. single_prob = 6 > 0 ? 1/6*100 : 0 = 16.6667
  13. Chance of exactly that total, two dice = 2 == 2 ? (7 - 0 <= 6 + 1 ? max(7 - 0 - 1, 0) : max(2*6 + 1 - (7 - 0), 0)) / 36 * 100 : 0 = 16.6667
  14. Chance of at least one maximum face = (1 - ((6 - 1)/6)^2) * 100 = 30.5556
  15. Chance of all maximum faces = (1/6)^2 * 100 = 2.777 78

Values are shown to six significant figures here; the arithmetic itself runs on exact fractions and is only rounded where a number is printed.

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    The formula

    • outcomes = sides^dice
    • mean of n dice = n(s+1)/2, variance = n(s^2-1)/12
    • for two dice the count of ways to make t is t-1 up to s+1 and 2s+1-t beyond it

    Above about five dice the total is very close to normal, which is why the z-score row is useful.

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